Work

 
 

Grace is a product designer

 

See what she’s been up to lately below ↓

 
 
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New York Times Audio App

Designing and shipping a 0-to-1 product that enabled The Times to innovate and experiment with audio formats, listening UX, and programming strategies.

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The Wing

In one short year we built, scaled, and nurtured an in-house product team, striving to provide more equitable access, stable technology, and meaningful support mechanisms for the community.

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Spotify Kids

Most parents’ music recommendations are naturally a little wonky after their kids play Baby Shark over and over again. For this reason — and to provide a simplified, playful, swear-word-free experience for little ones — we developed a kids-focused product underneath Spotify’s family plan.

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Mobile Web Player

Spotify’s app is too large to download in many countries, so we built a lightweight streaming product that’s accessible in the browser (plus made it waaaay easier for you to preview that song your friend posted to their IG story).

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Spotify Sandbox

Small, iterative, and exploratory features were a large component of our team’s focus at Spotify. Here, you’ll find a fun mix of A/B testing, design tinkering, system scaling, and hackday goodness.

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Warby Parker

When Warby stepped in to disrupt the eyewear industry, our tiny product team helped innovate on everything from e-commerce to retail: helping people find frames without all the friction.

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Freelance

Side projects beyond the 9 to 5. Here’s a sampling of contract design and consulting I’ve provided for clients over the years.

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Photographs

Snapshots I’ve taken over the past decade: mostly for fun, usually on film, and in no way technically elegant.

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